The City of Lanterns
The Witchfire Wastes
Travelers who enter the Plane of Shadows from the Mines of Isger arrive at the bottom of a shallow gulch. Dusty shadestone walls punctured by the pale roots of the Wastes ubiquitous twiggy scrub rise up nearly 10 feet prove to be a tricky climb. Once above the gulch a badland of twisted rock spires, thorny trees, tumbling brush, and lightless arroyos stretches to the limits of your light source… if that light source is something other than an open flame. None know why fire does not light in this section of the gloom but not a spark will catch to tinder or oil. Only magical or alchemical flame ignite in the aptly named Witchfire Wastes.
Beyond the treacherous footing in the loose gravel and scree that borders the slopes of the badlands travellers can expect to find all manner of vermin hiding in the rocks. The reflection of sunrods off glossy black carapace are the only warning of hunting monstrous scorpion. Umbral vipers slither across the stones and sand of the Wastes ferreting out the heat of the living. And just as dangerous as any predator are the sudden downpours that cause flash floods of dark waters to rush through the narrow clefts of the wastes.
There is one final threat to travellers in the Wastes and that’s when one hears the macabre melodies of the Witchlight Goblins. Small figures swarming through the rocks and scrub of the Wastes dappled in luminescent warpaint, the Witchlight Goblins kill the strong and carry the weak away to eat. The Goblins hunt with poison darts made of cacti spines, choking spores from hallucinagenic fungi, and witchfire.