Arn Coldanvil

A balding dwarf in dirty leathers wearing a many pouched toolbelt


Male Dwarf Rogue 3
N Medium Humanoid (dwarf)
Init +2; Senses Darkvision 60’;
Languages Dwarven, Common, Goblin, Undercommon

AC 16 (Dex, Mwk Buckler, Mwk Studded Leather Armor), Flat-footed 14, Touch 12
hp 19 (3 HD)
Fort +3, Ref +5, Will +1 +2 vs poison, spells, spell-like effects, +1 Trap Sense

Speed 20 feet
Ranged Mwk Dagger +5 (1d4+1/19-20)
Mwk Hand Crossbow +5 (1d4)
Melee Mwk Dagger +4 (1d4+1/19-20)
Mwk Short Sword +4 (1d6+1/19-20)
Base Atk +2; Grp +3
Atk Options +1 Attack rolls vs Orcs and Goblinoids, Sneak Attack +2d6
Def Options +4 Dodge bonus to Armor Class against Giant types, Evasion, +1 Trap Sense
Combat gear Mwk Dagger, Mwk Short Sword, Mwk Hand Crossbow, Potions of cat’s grace (300 gp) and cure moderate wounds (300 gp).

Abilities Str 12, Dex 15, Con 15, Int 14, Wis 10, Cha 6
SQ Stonecunning, Stability, Racial saving throws (included above), Racial skill bonuses (included above), Trap Sense +1, Evasion, Trapfinding
Feats Deft Hands, Skill Focus (Disbale Device
) Skills Appraise +8 (+10 stone or metal items), Craft (Armorsmithing) +8, Craft (Blacksmithing) +8, Craft (Locksmithing) +10, Craft (Stonemasonry) +8, Disable Device +13, Escape Artist +8, Profession (Locksmith) +6
Possessions combat gear plus Quaal’s Feather Token, Bird (300 gp), Thieves’ tools, Masterwork (100 gp), Locksmith’s tools, Masterwork (55 gp), Antitoxin (vial) (50 gp), 3 gp, 4 pp.


Arn Coldanvil

The City of Lanterns KingofVrock